http://www.cnr.it/ontology/cnr/individuo/prodotto/ID90971
Planet-sized batched dynamic adaptive meshes (P-BDAM) (Contributo in atti di convegno)
- Type
- Label
- Planet-sized batched dynamic adaptive meshes (P-BDAM) (Contributo in atti di convegno) (literal)
- Anno
- 2003-01-01T00:00:00+01:00 (literal)
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#doi
- 10.1109/VISUAL.2003.1250366 (literal)
- Alternative label
Cignoni P. 1, Ganovelli F. 1, Gobbetti E. 2, Marton F. 2, Ponchio F. 1, Scopigno R. 1 (2003)
Planet-sized batched dynamic adaptive meshes (P-BDAM)
in VIS 2003 - IEEE Visualization 2003, Seattle, Washington, 24-24 Oct. 2003
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- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#autori
- Cignoni P. 1, Ganovelli F. 1, Gobbetti E. 2, Marton F. 2, Ponchio F. 1, Scopigno R. 1 (literal)
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#altreInformazioni
- Lavoro con più di 20 citazioni all'ultima valutazione (literal)
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#url
- http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=1250366 (literal)
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#note
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#descrizioneSinteticaDelProdotto
- This paper describes an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptive Meshes (P-BDAM), is based on BDAM structure. Data is partitioned into a set of BDAM tiles, each of them constituted by a pair of geometry bintrees of small triangular patches and an associated texture quadtree. Each triangular patch is a general triangulation of points on a displaced triangle. The proposed framework introduces several advances with respect to the state of the art: thanks to a batched host-to-graphics communication model, we outperform current adaptive tessellation solutions in terms of rendering speed; we guarantee overall geometric continuity, exploiting programmable graphics hardware to cope with the accuracy issues introduced by single precision floating points; we exploit a compressed out of core representation and speculative prefetching for hiding disk latency during rendering of out-of-core data; we efficiently construct high quality simplified representations with a novel distributed out of core simplification algorithm working on a standard PC network.
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- Note
- ISI Web of Science (WOS) (literal)
- Scopu (literal)
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#affiliazioni
- 1 CNR 2 CRS4-Cagliari (literal)
- Titolo
- Planet-sized batched dynamic adaptive meshes (P-BDAM) (literal)
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#isbn
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