An interactive mixed reality environment for virtual exploration of archaeological sites (Comunicazione a convegno)

Type
Label
  • An interactive mixed reality environment for virtual exploration of archaeological sites (Comunicazione a convegno) (literal)
Anno
  • 2014-01-01T00:00:00+01:00 (literal)
Alternative label
  • Magrini M., Moroni D., Pascali M. A., Pieri G., Reggiannini M., Tampucci M., Salvetti O. (2014)
    An interactive mixed reality environment for virtual exploration of archaeological sites
    in Sim & Sea - The Simulation and the Sea, Genova, Italia, 9 June 2014
    (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#autori
  • Magrini M., Moroni D., Pascali M. A., Pieri G., Reggiannini M., Tampucci M., Salvetti O. (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#altreInformazioni
  • Grant agreement: 308724 Tipo Progetto: EU_FP7 (literal)
Note
  • Comunicazione (literal)
  • PuMa (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#affiliazioni
  • CNR-ISTI, Pisa, Italy; CNR-ISTI, Pisa, Italy; CNR-ISTI, Pisa, Italy; CNR-ISTI, Pisa, Italy; CNR-ISTI, Pisa, Italy; CNR-ISTI, Pisa, Italy; CNR-ISTI, Pisa, Italy (literal)
Titolo
  • An interactive mixed reality environment for virtual exploration of archaeological sites (literal)
Abstract
  • In the framework of FP7 project ARROWS and THESAURUS project financed by Regione Toscana in the framework of the \"FAS\" program 2007-2013, we present the developed 3D Reconstruction Systems which play a leading role for what concerns the dissemination of data towards technical experts and authorized or generic users, involved in the archaeological research activity. The data fruition system is based on navigation procedures that are implemented in the majority of the currently available simulated environments. It provides the informative content that was captured during search missions, previously processed in order to become easily usable. The activities performed deal with the following three steps: i) processing of the raw data captured during the missions, ii) reconstruction and modelling of the point clouds resulting from the raw data processing and finally, iii) the integration of the output models into a novel virtual environment, created ad hoc in the project framework, based on the latest available 3D rendering engines. (literal)
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