Design of interaction in a Virtual Environment for post-stroke rehabilitation: a cognitive perspective (Contributo in atti di convegno)

Type
Label
  • Design of interaction in a Virtual Environment for post-stroke rehabilitation: a cognitive perspective (Contributo in atti di convegno) (literal)
Anno
  • 2014-01-01T00:00:00+01:00 (literal)
Alternative label
  • Andrea Zangiacomi, Claudia Redaelli, Francesca Valentini, Giuseppina Bernardelli (2014)
    Design of interaction in a Virtual Environment for post-stroke rehabilitation: a cognitive perspective
    in 5th IEEE International Conference on Cognitive Infocommunications, Vietri sul Mare, Italy, November 5-7, 2014
    (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#autori
  • Andrea Zangiacomi, Claudia Redaelli, Francesca Valentini, Giuseppina Bernardelli (literal)
Pagina inizio
  • 167 (literal)
Pagina fine
  • 172 (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#titoloVolume
  • Proceedings of the IEEE 5th International Conference on Cognitive Infocommunications (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#affiliazioni
  • Institute of Industrial Technology and Automation ITIA-CNR Milano, Italy Dipartimento di Scienze Biomediche e Cliniche \"Luigi Sacco\" Università degli Studi di Milano Milano, Italy (literal)
Titolo
  • Design of interaction in a Virtual Environment for post-stroke rehabilitation: a cognitive perspective (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#isbn
  • 978-1-4799-7279-1 (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#curatoriVolume
  • Péter Baranyi (literal)
Abstract
  • This paper presents the psychological analysis for designing a virtual environment (VE) supporting the upper limb rehabilitation of post-stroke patients. The environment is not a merely entertainment but an interface enabling to investigate patient's emotional and physical state influencing the rehabilitation, self-perception of the body and the exercise and self-evaluation of the performance and of the results obtained through the entire rehabilitation path. The paper presents the environment discussing its different cognitive elements and selected choices according to the related state of the art. (literal)
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