A Game Based Learning Model for Entrepreneurship Education (Articolo in rivista)

Type
Label
  • A Game Based Learning Model for Entrepreneurship Education (Articolo in rivista) (literal)
Anno
  • 2014-01-01T00:00:00+01:00 (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#doi
  • 10.1016/j.sbspro.2014.05.034 (literal)
Alternative label
  • Dario La Guardia, Manuel Gentile, Valentina Dal Grande, Simona Ottaviano, Mario Allegra (2014)
    A Game Based Learning Model for Entrepreneurship Education
    in Procedia: social & behavioral sciences; Elsevier, Amsterdam (Paesi Bassi)
    (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#autori
  • Dario La Guardia, Manuel Gentile, Valentina Dal Grande, Simona Ottaviano, Mario Allegra (literal)
Pagina inizio
  • 195 (literal)
Pagina fine
  • 199 (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#url
  • http://ac.els-cdn.com/S1877042814034582/1-s2.0-S1877042814034582-main.pdf?_tid=2b5e529a-34ce-11e4-b903-00000aab0f02&acdnat=1409902262_dc3317764705b016e06b54d192e06b44 (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#titoloVolume
  • 4th World Conference on Learning Teaching and Educational Leadership (WCLTA-2013) (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#volumeInCollana
  • 141 (literal)
Rivista
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#pagineTotali
  • 5 (literal)
Note
  • ISI Web of Science (WOS) (literal)
  • Google Schola (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#affiliazioni
  • Istituto per le Tecnologie Didattiche, Consiglio Nazonale delle Ricerche Via U. La Malfa n. 153, 90146 Palermo - Italy (literal)
Titolo
  • A Game Based Learning Model for Entrepreneurship Education (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#curatoriVolume
  • Jesus Garcia Laborda (literal)
Abstract
  • Entrepreneurship Education aims to help students acquire skills and knowledge that are crucial for the development of an entrepreneurial mindset. The article describes a blended model based on the use of a serious game within the framework of the EU-funded project \"I can ... I cannot ... I go!\" Rev. 2 (PNPV project). The learning model and the serious game was designed in order to build a learning space that fosters learner's entrepreneurial mindset through experiential learning. (literal)
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