http://www.cnr.it/ontology/cnr/individuo/prodotto/ID283623
A Game Based Learning Model for Entrepreneurship Education (Articolo in rivista)
- Type
- Label
- A Game Based Learning Model for Entrepreneurship Education (Articolo in rivista) (literal)
- Anno
- 2014-01-01T00:00:00+01:00 (literal)
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#doi
- 10.1016/j.sbspro.2014.05.034 (literal)
- Alternative label
Dario La Guardia, Manuel Gentile, Valentina Dal Grande, Simona Ottaviano, Mario Allegra (2014)
A Game Based Learning Model for Entrepreneurship Education
in Procedia: social & behavioral sciences; Elsevier, Amsterdam (Paesi Bassi)
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- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#autori
- Dario La Guardia, Manuel Gentile, Valentina Dal Grande, Simona Ottaviano, Mario Allegra (literal)
- Pagina inizio
- Pagina fine
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#url
- http://ac.els-cdn.com/S1877042814034582/1-s2.0-S1877042814034582-main.pdf?_tid=2b5e529a-34ce-11e4-b903-00000aab0f02&acdnat=1409902262_dc3317764705b016e06b54d192e06b44 (literal)
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#titoloVolume
- 4th World Conference on Learning Teaching and Educational Leadership (WCLTA-2013) (literal)
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#volumeInCollana
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- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#pagineTotali
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- ISI Web of Science (WOS) (literal)
- Google Schola (literal)
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#affiliazioni
- Istituto per le Tecnologie Didattiche, Consiglio Nazonale delle Ricerche
Via U. La Malfa n. 153, 90146 Palermo - Italy (literal)
- Titolo
- A Game Based Learning Model for Entrepreneurship Education (literal)
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#curatoriVolume
- Jesus Garcia Laborda (literal)
- Abstract
- Entrepreneurship Education aims to help students acquire skills and knowledge that are crucial for the development of an entrepreneurial mindset. The article describes a blended model based on the use of a serious game within the framework of the EU-funded project \"I can ... I cannot ... I go!\" Rev. 2 (PNPV project). The learning model and the serious game was designed in order to build a learning space that fosters learner's entrepreneurial mindset through experiential learning. (literal)
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