http://www.cnr.it/ontology/cnr/individuo/prodotto/ID283243
Computational Thinking: videogames, educational robotics, and other powerful ideas to think with (Contributo in atti di convegno)
- Type
- Label
- Computational Thinking: videogames, educational robotics, and other powerful ideas to think with (Contributo in atti di convegno) (literal)
- Anno
- 2014-01-01T00:00:00+01:00 (literal)
- Alternative label
Rosa Bottino, Augusto Chioccariello (2014)
Computational Thinking: videogames, educational robotics, and other powerful ideas to think with
in KEYCIT - Key Competencies in Informatics and ICT, Potsdam, 1-4 Luglio 2014
(literal)
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#autori
- Rosa Bottino, Augusto Chioccariello (literal)
- Pagina inizio
- Pagina fine
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#url
- http://ddi.cs.uni-potsdam.de/HyFISCH/Veranstaltungen/IFIP2014/Proceedings/Preproceedings.pdf (literal)
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#titoloVolume
- KEYCIT - Key Competencies in Informatics and ICT (literal)
- Note
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#affiliazioni
- Consiglio Nazionale delle Ricerche, Istituto per le Tecnologie Didattiche, via De
Marini 6, 16149 Genova, Italy (literal)
- Titolo
- Computational Thinking: videogames, educational robotics, and other powerful ideas to think with (literal)
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#curatoriVolume
- Torsten Brinda, Nicholas Reynolds, Ralf Romeike (literal)
- Abstract
- Digital technology has radically changed the way people work in industry, finance,
services, media and commerce. Informatics has contributed to the scientific and
technological development of our society in general and to the digital revolution in
particular. Computational thinking is the term indicating the key ideas of this discipline
that might be included in the key competences underlying the curriculum of
compulsory education. The educational potential of informatics has a history dating
back to the sixties. In this article, we briefly revisit this history looking for lessons
learned. In particular, we focus on experiences of teaching and learning programming.
However, computational thinking is more than coding. It is a way of thinking
and practicing interactive dynamic modeling with computers. We advocate that
learners can practice computational thinking in playful contexts where they can develop
personal projects, for example building videogames and/or robots, share and
discuss their construction with others. In our view, this approach allows an integration
of computational thinking in the K-12 curriculum across disciplines. (literal)
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