Accurate and efficient lighting for skinned models (Articolo in rivista)

Type
Label
  • Accurate and efficient lighting for skinned models (Articolo in rivista) (literal)
Anno
  • 2014-01-01T00:00:00+01:00 (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#doi
  • 10.1111/cgf.12330 (literal)
Alternative label
  • Tarini M., Panozzo D., Sorkine O. (2014)
    Accurate and efficient lighting for skinned models
    in Computer graphics forum (Online); WILEY-BLACKWELL PUBLISHING, INC, MALDEN (Stati Uniti d'America)
    (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#autori
  • Tarini M., Panozzo D., Sorkine O. (literal)
Pagina inizio
  • 421 (literal)
Pagina fine
  • 428 (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#altreInformazioni
  • ISSN 1467-8659 (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#url
  • http://onlinelibrary.wiley.com/doi/10.1111/cgf.12330/abstract (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#numeroVolume
  • 33 (literal)
Rivista
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#numeroFascicolo
  • 2 (literal)
Note
  • PuMa (literal)
  • ISI Web of Science (WOS) (literal)
  • Scopu (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#affiliazioni
  • CNR-ISTI, Pisa, Italy; ETH Zurich, Computer Science Dept., Zurich, Switzerland; ETH Zurich, Computer Science Dept., Zurich, Switzerland; (literal)
Titolo
  • Accurate and efficient lighting for skinned models (literal)
Abstract
  • In the context of real-time, GPU-based rendering of animated skinned meshes, we propose a new algorithm to compute surface normals with minimal overhead both in terms of the memory footprint and the required per-vertex operations. By accounting for the variation of the skinning weights over the surface, we achieve a higher visual quality compared to the standard approximation ubiquitously used in video-game engines and other real-time applications. Our method supports Linear Blend Skinning and Dual Quaternion Skinning. We demonstrate the advantages of our technique on a variety of datasets and provide a complete open-source implementation, including GLSL shaders. (literal)
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