SLAM: Segmentation and Labelling Automatic Module (Contributo in atti di convegno)

Type
Label
  • SLAM: Segmentation and Labelling Automatic Module (Contributo in atti di convegno) (literal)
Anno
  • 1993-01-01T00:00:00+01:00 (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#doi
  • 10.1.1.46.5234 (literal)
Alternative label
  • Cosi P. (1993)
    SLAM: Segmentation and Labelling Automatic Module
    in EUROSPEECH-93, 3rd European Conference on Speech Technology, Berlin, Germany, 21-23 September
    (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#autori
  • Cosi P. (literal)
Pagina inizio
  • 88 (literal)
Pagina fine
  • 91 (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#altreInformazioni
  • Cosi P. SLAM: Segmentation and Labelling Automatic Module Proceedings EUROSPEECH-93, 3rd European Conference on Speech Technology Berlin, Germany 21-23 September Vol. 1, pp. 88-91 http://www2.pd.istc.cnr.it/Papers/PieroCosi/cp-ES93.pdf (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#url
  • http://www2.pd.istc.cnr.it/Papers/PieroCosi/cp-ES93.pdf (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#titoloVolume
  • Proceedings EUROSPEECH-93, 3rd European Conference on Speech Technology (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#volumeInCollana
  • 1993 (literal)
Note
  • B (literal)
  • ResearchG (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#affiliazioni
  • ISTC CNR, UOS Padova (literal)
Titolo
  • SLAM: Segmentation and Labelling Automatic Module (literal)
Abstract
  • An interactive Segmentation and Labelling Automatic Module (SLAM), especially developed for Windows-based Personal Computers, is described. The system is extremely user-friendly and it was designed with the aim of supporting speech scientists in assessing the very heavy and time-consuming task of segmenting a big amount of speech material such as that caused by the tremendous spread of new and always bigger speech data-bases. The system, which is based on the Multi-Level Segmentation theory, was built using Microsoft C++ and Windows 3.1 SDK software1, and runs preferably on Intel 386/486-based personal computers running DOS 5.00 or higher and equipped with VGA and SuperVGA boards. (literal)
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