A key role for similarity in vicarious reward. (Articolo in rivista)

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  • A key role for similarity in vicarious reward. (Articolo in rivista) (literal)
Anno
  • 2009-01-01T00:00:00+01:00 (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#doi
  • 10.1126/science.1170539 (literal)
Alternative label
  • Mobbs D; Yu R; Meyer M; Passamonti L; Seymour B; Calder AJ; Schweizer S; Frith CD; Dalgleish T (2009)
    A key role for similarity in vicarious reward.
    in Science (N. Y., N.Y.)
    (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#autori
  • Mobbs D; Yu R; Meyer M; Passamonti L; Seymour B; Calder AJ; Schweizer S; Frith CD; Dalgleish T (literal)
Pagina inizio
  • 5929 (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#url
  • http://www.sciencemag.org/content/324/5929/900.long (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#numeroVolume
  • 324 (literal)
Rivista
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#pagineTotali
  • 1 (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#numeroFascicolo
  • 324 (literal)
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  • PubMe (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#affiliazioni
  • (1) Cognition and Brain Sciences Unit, Medical Research Council (MRC), Cambridge CB2 7EF, UK. (2) Department of Psychology, University of Birmingham, Birmingham B15 2TT, UK. (3) Consiglio Nazionale delle Ricerche, ISN, Cosenza 87050, Italy. (4) Wellcome Trust Centre for Neuroimaging, University College London (UCL), London WC1N 3BG, UK. (5) The ESRC Centre for Economic Learning and Social Evolution (UCL), Drayton House, Gordon Street, London WC1H OAN, UK. (6) Centre for Functional Integrative Neuroscience, Aarhus University, DK-800 Aarhus, Denmark. (literal)
Titolo
  • A key role for similarity in vicarious reward. (literal)
Abstract
  • Humans appear to have an inherent prosocial tendency toward one another in that we often take pleasure in seeing others succeed. This fact is almost certainly exploited by game shows, yet why watching others win elicits a pleasurable vicarious rewarding feeling in the absence of personal economic gain is unclear. One explanation is that game shows use contestants who have similarities to the viewing population, thereby kindling kin-motivated responses (for example, prosocial behavior). Using a game show-inspired paradigm, we show that the interactions between the ventral striatum and anterior cingulate cortex subserve the modulation of vicarious reward by similarity, respectively. Our results support studies showing that similarity acts as a proximate neurobiological mechanism where prosocial behavior extends to unrelated strangers. (literal)
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