A virtual 3D mobile guide in the INTERMEDIA project (Articolo in rivista)

Type
Label
  • A virtual 3D mobile guide in the INTERMEDIA project (Articolo in rivista) (literal)
Anno
  • 2008-01-01T00:00:00+01:00 (literal)
Alternative label
  • Magnenat-Thalmann N.; Peternier A.; Righetti X.; Lim M.; Papagiannakis G.; Fragopoulos T.; Lambropoulou K.; Barsocchi P.; Thalmann D. (2008)
    A virtual 3D mobile guide in the INTERMEDIA project
    (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#autori
  • Magnenat-Thalmann N.; Peternier A.; Righetti X.; Lim M.; Papagiannakis G.; Fragopoulos T.; Lambropoulou K.; Barsocchi P.; Thalmann D. (literal)
Pagina inizio
  • 827 (literal)
Pagina fine
  • 836 (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#numeroVolume
  • 24 (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#note
  • In: Visual Computer, vol. 24 (7/9) pp. 827 - 836. Springer, 2008. (literal)
Note
  • ISI Web of Science (WOS) (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#affiliazioni
  • MIRALab - University of Geneva, Switzerland, EPFL, Switzerland, ISI, Greece, INTRACOM, Greece, CNR-ISTI, Pisa (literal)
Titolo
  • A virtual 3D mobile guide in the INTERMEDIA project (literal)
Abstract
  • In this paper, we introduce a european re- search pro ject, interactive media with personal networked devices (INTERMEDIA) in which we seek to progress beyond home and device-centric convergence toward truly user-centric convergence of multimedia. Our vision is The User as Multimedia Central: the user as the point at which multimedia services and the means for interact- ing with them converge. This paper proposes the main research goals so that users can be provided with a per- sonalized interface and content independently of physical networked devices, space and time. As a case study, we describe an indoors, mobile mixed reality guide system: Chloe@University. With a see-through head-mounted dis- play (HMD) connected to a small wearable computing device, Chloe@University provides users with an efficient way of guiding in a building. A 3D virtual character in front of the user guides him/her to the required destina- tion. (literal)
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