http://www.cnr.it/ontology/cnr/individuo/prodotto/ID43717
Acquiring, stitching and blending diffuse appearance attributes on 3D models (Articolo in rivista)
- Type
- Label
- Acquiring, stitching and blending diffuse appearance attributes on 3D models (Articolo in rivista) (literal)
- Anno
- 2002-01-01T00:00:00+01:00 (literal)
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#doi
- 10.1007/s003710100146 (literal)
- Alternative label
Rocchini C., Cignoni P., Montani C., Scopigno R. (2002)
Acquiring, stitching and blending diffuse appearance attributes on 3D models
in The visual computer
(literal)
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#autori
- Rocchini C., Cignoni P., Montani C., Scopigno R. (literal)
- Pagina inizio
- Pagina fine
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#numeroVolume
- Rivista
- Note
- ISI Web of Science (WOS) (literal)
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#affiliazioni
- 1 CNR-ISTI,
2 CNR-ISTI,
3 CNR-ISTI,
4 CNR-ISTI (literal)
- Titolo
- Acquiring, stitching and blending diffuse appearance attributes on 3D models (literal)
- Abstract
- A new system for the construction of highly realistic models of real free-
form 3D objects is proposed, based on the integration of several
techniques (automatic 3D scanning, inverse illumination, inverse texture-
mapping and textured 3D graphics). Our system improves the quality of a 3D model (e.g. acquired with a range scanning device) by adding color detail and, if required, high-frequency shape detail. Detail is obtained by
processing a set of digital photographs of the object. This is carried out
by performing several subtasks: to compute camera calibration and
position, to remove illumination effects obtaining both illumination-
invariant reflectance properties and a high-resolution surface normal
field, and finally to blend and stitch the acquired detail on the triangle
mesh via standard texture mapping. In particular, the smooth join between
different images that map on adjacent sections of the surface is obtained
by applying an accurate piecewise local registration of the original
images and by blending textures. For each mesh face which is on the
adjacency border between different observed images, a corresponding
triangular texture patch can also be resampled as a weighted blend of the
corresponding adjacent image sections. Examples of the results obtained
with sample works of art are presented and discussed. (literal)
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