Solving ambiguities for sketch-based interaction in mobile environments (Articolo in rivista)

Type
Label
  • Solving ambiguities for sketch-based interaction in mobile environments (Articolo in rivista) (literal)
Anno
  • 2006-01-01T00:00:00+01:00 (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#doi
  • 10.1007/11915034_115 (literal)
Alternative label
  • Avola Danilo, Caschera Maria Chiara, Grifoni Patrizia (2006)
    Solving ambiguities for sketch-based interaction in mobile environments
    in Lecture notes in computer science; Springer-Verlag, Berlin Heidelberg (Germania)
    (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#autori
  • Avola Danilo, Caschera Maria Chiara, Grifoni Patrizia (literal)
Pagina inizio
  • 904 (literal)
Pagina fine
  • 915 (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#url
  • http://link.springer.com/chapter/10.1007%2F11915034_115#page-1 (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#numeroVolume
  • 4277 (literal)
Rivista
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#note
  • Volume Title: On the Move to Meaningful Internet Systems 2006: OTM 2006 Workshops OTM Confederated International Workshops and Posters, AWeSOMe, CAMS, COMINF, IS, KSinBIT, MIOS-CIAO, MONET, OnToContent, ORM, PerSys, OTM Academy Doctoral Consortium, RDDS, SWWS, and SeBGIS 2006, Montpellier, France, October 29 - November 3, 2006. Proceedings, Part I (literal)
Note
  • ISI Web of Science (WOS) (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#affiliazioni
  • Avola Danilo, Caschera Maria Chiara, Grifoni Patrizia: IRPPS-CNR (literal)
Titolo
  • Solving ambiguities for sketch-based interaction in mobile environments (literal)
Abstract
  • The diffusion of mobile devices and the development of their services and applications are connected with the possibility to communicate anytime and anywhere according to a natural approach, which combines different modalities (speech, sketch, etc.). A natural communication approach, such as sketch-based interaction, frequently produces ambiguities. Ambiguities can arise in sketch recognition process by the gap between the user’s intention and the system interpretation. This paper presents a classification of meaningful ambiguities in sketch-based interaction and discusses methods to solve them taking into account of the spatial and temporal information that characterise the drawing process. The proposed solution methods use both sketch-based approaches and/or integrated approaches with other modalities. They are classified in: prevention, a-posteriori and approximation methods. Keywords: Sketch based interaction, ambiguity resolution, mobile environments. (literal)
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