http://www.cnr.it/ontology/cnr/individuo/prodotto/ID318726
Investigating the Deployment of Serious Games in Secondary Education: a Pilot Study Inspired by Design-Based Research (Contributo in atti di convegno)
- Type
- Label
- Investigating the Deployment of Serious Games in Secondary Education: a Pilot Study Inspired by Design-Based Research (Contributo in atti di convegno) (literal)
- Anno
- 2014-01-01T00:00:00+01:00 (literal)
- Alternative label
Jeffrey Earp, Chiara Eva Catalano, Michela Mortara (2014)
Investigating the Deployment of Serious Games in Secondary Education: a Pilot Study Inspired by Design-Based Research
in GALA conference 2014, Bucharest (Romania), 2-4 July 2014
(literal)
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#autori
- Jeffrey Earp, Chiara Eva Catalano, Michela Mortara (literal)
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#altreInformazioni
- Da pubblicare in un prossimo numero di Lecture Notes in Computer Science, Springer Verlag (literal)
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#titoloVolume
- Proceedings of GALA Conference 2014 (literal)
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#pagineTotali
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#affiliazioni
- Istituto per le Tecnologie Didattiche, CNR Via de Marini 6, 16149. Genova, Italy
Istituto di Matematica Applicata e Tecnologie Informatiche, CNR Via de Marini 6, 16149. Genova, Italy (literal)
- Titolo
- Investigating the Deployment of Serious Games in Secondary Education: a Pilot Study Inspired by Design-Based Research (literal)
- Abstract
- This paper describes a pilot deployment in lower secondary school of a serious game dedicated to the learning of history. The primary aim of the initi-ative was to investigate the integration of Serious Games-based learning environ-ments in the school study of humanities subjects. The pilot was carried out as part of investigations that researchers in the Games and Learning Alliance (GALA) Network of Excellence are conducting into the adoption and deployment of Se-rious Games (SG) in formal learning contexts. In this regard, the paper outlines the sequence of deployed pilot activities, which was shaped with the intention of responding to the needs of all the participants involved - researchers, educators and learners. This approach is inspired by the principles of design-based research, as illustrated in the strategies adopted both for piloting activities and data gather-ing. The paper reports the outcome of these and considers some implications of the adopted approach both for SG deployment in formal education and for im-plementation of experimental SG pilots of this kind. (literal)
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