An ontology of virtual humans-incorporating semantics into human shapes (Articolo in rivista)

Type
Label
  • An ontology of virtual humans-incorporating semantics into human shapes (Articolo in rivista) (literal)
Anno
  • 2007-01-01T00:00:00+01:00 (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#doi
  • 10.1007/s00371-006-0093-4 (literal)
Alternative label
  • Mario Gutiérrez A.; Alejandra Garcìa-Rojas ; Daniel Thalmann ; Frederic Vexo ; Laurent Moccozet ; Nadia Magnenat-Thalmann ; Michela Mortara ; Michela Spagnuolo (2007)
    An ontology of virtual humans-incorporating semantics into human shapes
    in The visual computer; Springer, Heidelberg (Germania)
    (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#autori
  • Mario Gutiérrez A.; Alejandra Garcìa-Rojas ; Daniel Thalmann ; Frederic Vexo ; Laurent Moccozet ; Nadia Magnenat-Thalmann ; Michela Mortara ; Michela Spagnuolo (literal)
Pagina inizio
  • 207 (literal)
Pagina fine
  • 218 (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#url
  • http://www.springerlink.com/content/a3l0612018l20833/ (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#numeroVolume
  • 23 (literal)
Rivista
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#numeroFascicolo
  • 3 (literal)
Note
  • PuM (literal)
  • ISI Web of Science (WOS) (literal)
  • DBLP (literal)
  • Scopu (literal)
  • Google Scholar (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#affiliazioni
  • (Gutiérrez) ITESM Campus Toluca ; (Garcìa-Rojas, Thalmann D., Vexo) VRlab - EPFL ; (Moccozet, Magnenat-Thalmann) MIRALab - University of Geneva ; (Mortara, Spagnuolo) IMATI - CNR (literal)
Titolo
  • An ontology of virtual humans-incorporating semantics into human shapes (literal)
Abstract
  • Most of the efforts concerning graphical representations of humans (Virtual Humans) have been focused on synthesizing geometry for static or animated shapes. The next step is to consider a human body not only as a 3D shape, but as an active semantic entity with features, functionalities, interaction skills, etc. We are currently working on an ontology-based approach to make Virtual Humans more active and understandable both for humans and machines. The ontology for Virtual Humans we are defining will provide the \"semantic layer\" required to reconstruct, stock, retrieve, reuse and share content and knowledge related to Virtual Humans. (literal)
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