Multimodal Interaction in Gaming (Contributo in atti di convegno)

Type
Label
  • Multimodal Interaction in Gaming (Contributo in atti di convegno) (literal)
Anno
  • 2013-01-01T00:00:00+01:00 (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#doi
  • 10.1007/978-3-642-41033-8_87 (literal)
Alternative label
  • Caschera Maria Chiara, D'Ulizia Arianna, Ferri Fernando, Grifoni Patrizia (2013)
    Multimodal Interaction in Gaming
    in Confederated International Workshops: OTM Academy, OTM Industry Case Studies Program, ACM, EI2N, ISDE, META4eS, ORM, SeDeS, SINCOM, SMS, and SOMOCO 2013, Graz, Austria, September 9 - 13, 2013
    (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#autori
  • Caschera Maria Chiara, D'Ulizia Arianna, Ferri Fernando, Grifoni Patrizia (literal)
Pagina inizio
  • 694 (literal)
Pagina fine
  • 703 (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#url
  • http://link.springer.com/chapter/10.1007%2F978-3-642-41033-8_87 (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#titoloVolume
  • On the Move to Meaningful Internet Systems: OTM 2013 Workshops (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#volumeInCollana
  • 8186 (literal)
Rivista
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#pagineTotali
  • 10 (literal)
Note
  • Google Scholar (literal)
  • IO-Port (literal)
  • BLP (literal)
  • ISI Conference Proceedings Citation Index (literal)
  • Scopu (literal)
  • SCImago (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#affiliazioni
  • CNR-IRPPS (literal)
Titolo
  • Multimodal Interaction in Gaming (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#isbn
  • 978-3-642-41032-1 (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#autoriVolume
  • Yan Tang Demey, Hervé Panetto (Eds.) (literal)
Abstract
  • Gaming environments are applications that have the great potential to increase people engagement in a participatory and collaborative way. Players interact with games under various situations, where the content, the form, and the modalities will be manipulated to fit the player's behaviours. This paper provides a multimodal environment for gaming by using a grammar-based approach for supporting the interaction process in the application scenario of scope card game, instantiating grammar by the elements and the rules of the game. Moreover, the paper focuses on the correct interpretation of the player's input during the game by the use of a HMM-based approach. (literal)
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