Enhancing awareness and personification by virtual reality and multimedia means in post-stroke patients during rehabilitation (Contributo in atti di convegno)

Type
Label
  • Enhancing awareness and personification by virtual reality and multimedia means in post-stroke patients during rehabilitation (Contributo in atti di convegno) (literal)
Anno
  • 2014-01-01T00:00:00+01:00 (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#doi
  • 10.1109/CogInfoCom.2014.7020442 (literal)
Alternative label
  • Stefano Mottura, Sara Arlati, Luca Fontana, Marco Sacco (2014)
    Enhancing awareness and personification by virtual reality and multimedia means in post-stroke patients during rehabilitation
    in CogInfoCom 2014, IEEE 5th International Conference on Cognitive Infocommunications, Vietri sul Mare (Salerno), 5-7 novembre 2014
    (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#autori
  • Stefano Mottura, Sara Arlati, Luca Fontana, Marco Sacco (literal)
Pagina inizio
  • 179 (literal)
Pagina fine
  • 184 (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#altreInformazioni
  • IEEE Catalog Number: CFP1426R-USB (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#url
  • http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=7020442 (literal)
Note
  • IEEE Xplore digital library (literal)
  • Google Scholar (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#affiliazioni
  • CNR-ITIA, CNR-ITIA, CNR-ITIA, CNR-ITIA (literal)
Titolo
  • Enhancing awareness and personification by virtual reality and multimedia means in post-stroke patients during rehabilitation (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#isbn
  • 978-1-4799-7279-1 (literal)
Abstract
  • The use of mechanical/robotic devices and of IT based applications in the post-stroke rehabilitation is one of the main challenges in applied research in health sector. Among the wide spectrum of systems, it seems that the focus is still much on the system itself, as a technological whole, and less on the key actor, that is the patient. In this paper a supporting system for poststroke rehabilitation, based on a 2D/3D real time interface, is presented. It aims at enhancing the point of view of the patients by showing them the movements they are performing through an avatar and by presenting some qualitative aspects of the exercises that can help the patients to be more aware of, and eventually improve, their performance. (literal)
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