Best Practices for an Effective Design and Evaluation of Serious Games (Articolo in rivista)

Type
Label
  • Best Practices for an Effective Design and Evaluation of Serious Games (Articolo in rivista) (literal)
Anno
  • 2014-01-01T00:00:00+01:00 (literal)
Alternative label
  • Chiara Eva Catalano, Angelo Marco Luccini, Michela Mortara (2014)
    Best Practices for an Effective Design and Evaluation of Serious Games
    in International Journal of Serious Games
    (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#autori
  • Chiara Eva Catalano, Angelo Marco Luccini, Michela Mortara (literal)
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  • http://journal.seriousgamessociety.org/index.php?journal=IJSG&page=article&op=view&path[]=8 (literal)
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  • 1 (literal)
Rivista
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  • 13 (literal)
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  • 1 (literal)
Note
  • Google Scholar (literal)
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  • CNR IMATI-Genova (Italy) CEDEP Paris (France) (literal)
Titolo
  • Best Practices for an Effective Design and Evaluation of Serious Games (literal)
Abstract
  • There is an increasing awareness about the potential of serious games for education and training in many disciplines. However, research still witnesses a lack of methodologies, guidelines and best practices on how to develop effective serious games and how to integrate them in the actual learning and training processes. The process of integration heavily depends on providing and spreading evidence of the effectiveness of serious games. In this paper we present an overview on the factors that make serious games effective in the perspective of maximizing the learning impact, and discuss the current efforts in evaluating such impact. Such recommendations are the result of an extensive survey of the current proposition of serious games in different application domains. (literal)
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