http://www.cnr.it/ontology/cnr/individuo/prodotto/ID282762
Cylindrical and toroidal parameterizations without vertex seams (Articolo in rivista)
- Type
- Label
- Cylindrical and toroidal parameterizations without vertex seams (Articolo in rivista) (literal)
- Anno
- 2012-01-01T00:00:00+01:00 (literal)
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#doi
- 10.1080/2151237X.2012.654054 (literal)
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- http://www.tandfonline.com/doi/abs/10.1080/2151237X.2012.654054 (literal)
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#numeroVolume
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- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#affiliazioni
- CNR-ISTI, Pisa, Italy; (literal)
- Titolo
- Cylindrical and toroidal parameterizations without vertex seams (literal)
- Abstract
- A simple rendering method to avoid vertex seams in cylindrical and toroidal UV mappings used for texture mapping is presented. (A vertex seam is a vertex duplication of a polygonal mesh with different texture coordinates assigned to the two geometrically coinciding copies.) As a result, the method leads to simpler, leaner, replication-free data structures. Is also allows for a higher degree of proceduralism in generation of texture coordinates. The method is general, trivial to implement (exhaustive pseudocode is provided), very low in cost on resources (with a virtually null impact on performance), and it leverages only basic mechanisms widely available in most GPU implementations. An open-source implementation is available at the address provided at the end of this article. (literal)
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