Punishment and gossip: Sustaining cooperation in a Public Goods Game (Contributo in volume (capitolo o saggio))

Type
Label
  • Punishment and gossip: Sustaining cooperation in a Public Goods Game (Contributo in volume (capitolo o saggio)) (literal)
Anno
  • 2014-01-01T00:00:00+01:00 (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#doi
  • 10.1007/978-3-642-39829-2_10 (literal)
Alternative label
  • Giardini, Francesca; Paolucci, Mario; Villatoro, Daniel; Conte, Rosaria (2014)
    Punishment and gossip: Sustaining cooperation in a Public Goods Game
    in 9th Conference of the European Social Simulation Association, ESSA 2013, 2014
    (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#autori
  • Giardini, Francesca; Paolucci, Mario; Villatoro, Daniel; Conte, Rosaria (literal)
Pagina inizio
  • 107 (literal)
Pagina fine
  • 118 (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#url
  • http://www.scopus.com/record/display.url?eid=2-s2.0-84901005700&origin=inward (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#titoloVolume
  • 9th Conference of the European Social Simulation Association, ESSA 2013 (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#volumeInCollana
  • 229 AISC (literal)
Note
  • Scopu (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#affiliazioni
  • ISTC-CNR, ISTC-CNR, CSIC - Instituto de Investigacion en Inteligencia Artificial (IIIA), ISTC-CNR (literal)
Titolo
  • Punishment and gossip: Sustaining cooperation in a Public Goods Game (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#isbn
  • 9783642398285 (literal)
Abstract
  • In an environment in which free-riders are better off than cooperators, social control is required to foster and maintain cooperation. There are two main paths through which social control can be applied: punishment and reputation. Our experiments explore the efficacy of punishment and reputation on cooperation rates, both in isolation and in combination. Using a Public Goods Game, we are interested in assessing how cooperation rates change when agents can play one of two different reactive strategies, i.e., they can pay a cost in order to reduce the payoff of free-riders, or they can know others' reputation and then either play defect with free-riders, or refuse to interact with them. Cooperation is maintained at a high level through punishment, but also reputation-based partner selection proves effective in maintaining cooperation. However, when agents are informed about free-riders' reputation and play Defect, cooperation decreases. Finally, a combination of punishment and reputation-based partner selection leads to higher cooperation rates. © Springer-Verlag Berlin Heidelberg 2014. (literal)
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