An Agent Based Methodology to Design Serious Game in Social Field (Contributo in volume (capitolo o saggio))

Type
Label
  • An Agent Based Methodology to Design Serious Game in Social Field (Contributo in volume (capitolo o saggio)) (literal)
Anno
  • 2014-01-01T00:00:00+01:00 (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#doi
  • 10.1007/978-3-319-12157-4_12 (literal)
Alternative label
  • Manuel Gentile, Dario La Guardia, Valentina Dal Grande, Simona Ottaviano, Mario Allegra (2014)
    An Agent Based Methodology to Design Serious Game in Social Field
    Springer-Verlag, Berlin (Germania) in Games and Learning Alliance, 2014
    (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#autori
  • Manuel Gentile, Dario La Guardia, Valentina Dal Grande, Simona Ottaviano, Mario Allegra (literal)
Pagina inizio
  • 145 (literal)
Pagina fine
  • 156 (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#url
  • http://link.springer.com/chapter/10.1007%2F978-3-319-12157-4_12 (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#titoloVolume
  • Games and Learning Alliance (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#volumeInCollana
  • 8605 (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#pagineTotali
  • 12 (literal)
Note
  • Scopus (literal)
  • ISI Web of Science (WOS) (literal)
  • Google Scholar (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#affiliazioni
  • Institute for Educational Technology - National Research Council of Italy Via U. La Malfa 153, 90146 Palermo, Italy {manuel.gentile, dario.laguardia, valentina.dalgrande, simona.ottaviano, mario.allegra}@itd.cnr.it (literal)
Titolo
  • An Agent Based Methodology to Design Serious Game in Social Field (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#isbn
  • 978-3-319-12156-7 (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#curatoriVolume
  • De Gloria Alessandro (literal)
Abstract
  • Training and simulation games are a type of serious game that allow learners to deal with realistic scenarios, to test their behavior under controlled conditions and to increase their understanding of the simulated system/process. In these games, the educational goal changes the issues related to the simulation design. In particular, achieving right balance between realism and teaching effectiveness is an essential design criterion. The difficulties in designing this type of serious games are particularly evident in the social field. In fact, this area is characterized by a complexity that is hard to design in formal terms. Starting from recent evolutions in the field of social simulation, this paper proposes the agent paradigm as a methodological tool to guide the design of serious games in the social field. The PNPV game, designed within the framework of the European project \"I can ... I cannot ... I go!\" Rev. 2 (PNPV project), which aims to introduce and foster an entrepreneurial mindset among young people, is described as a case study of a serious game developed by means of the agent based approach. (literal)
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