Flexible load distribution for hybrid distributed virtual environments (Articolo in rivista)

Type
Label
  • Flexible load distribution for hybrid distributed virtual environments (Articolo in rivista) (literal)
Anno
  • 2013-01-01T00:00:00+01:00 (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#doi
  • 10.1016/j.future.2012.09.004 (literal)
Alternative label
  • Carlini E., Ricci L., Coppola M. (2013)
    Flexible load distribution for hybrid distributed virtual environments
    in Future generation computer systems; Elsevier, Paris (Francia)
    (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#autori
  • Carlini E., Ricci L., Coppola M. (literal)
Pagina inizio
  • 1561 (literal)
Pagina fine
  • 1572 (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#altreInformazioni
  • [Online First 08/09/2012] Tipo Progetto EU_FP7 Open Computing Infrastructures for Elastic Services Acronimo CONTRAIL Grant agreement 257438 (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#url
  • http://www.sciencedirect.com/science/article/pii/S0167739X1200177X (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#numeroVolume
  • 29 (literal)
Rivista
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#numeroFascicolo
  • 6 (literal)
Note
  • ISI Web of Science (WOS) (literal)
  • Scopu (literal)
  • PuMa (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#affiliazioni
  • CNR-ISTI, Pisa, Italy; Department of Computer Science, University of Pisa, Italy; CNR-ISTI, Pisa, Italy; (literal)
Titolo
  • Flexible load distribution for hybrid distributed virtual environments (literal)
Abstract
  • This paper proposes an architecture for Distributed Virtual Environment (DVE) integrating cloud and peer nodes. We define the overall structure of the architecture and propose a flexible strategy to distribute the load due to the management of the entities of the DVE. The proposed approach takes into account the utilization of the nodes, the economical cost due to their use of bandwidth, and their probability failure. A greedy heuristics is exploited to reduce the computational cost of the algorithm in order to maintain a fair interactivity level to the end user of the DVE. A mobility model generating realistic Second Life traces is exploited to evaluate our algorithm. The experimental results show the effectiveness of our approach. (literal)
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