http://www.cnr.it/ontology/cnr/individuo/prodotto/ID181462
Knowledge-based extraction of control skeletons for animation (Contributo in atti di convegno)
- Type
- Label
- Knowledge-based extraction of control skeletons for animation (Contributo in atti di convegno) (literal)
- Anno
- 2007-01-01T00:00:00+01:00 (literal)
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#doi
- 10.1109/SMI.2007.24 (literal)
- Alternative label
F. Dellas; L. Moccozet; N. Magnenat-Thalmann; M. Mortara; G. Patanè; M. Spagnuolo; B. Falcidieno (2007)
Knowledge-based extraction of control skeletons for animation
in IEEE International Conference on Shape Modeling and Applications 2007 (SMI '07), Lyon, Francia, 13-15 Giugno 2007
(literal)
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#autori
- F. Dellas; L. Moccozet; N. Magnenat-Thalmann; M. Mortara; G. Patanè; M. Spagnuolo; B. Falcidieno (literal)
- Pagina inizio
- Pagina fine
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#url
- http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=4273368 (literal)
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#titoloVolume
- SMI '07 Proceedings of the IEEE International Conference on Shape Modeling and Applications 2007 (literal)
- Note
- PuM (literal)
- ISI Web of Science (WOS) (literal)
- ACM DL (literal)
- IEEE Xplore digital library (literal)
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#affiliazioni
- MIRALab - University of Geneva, Switzerland (dellas, moccozet,magnenat-thalmann)
CNR-IMATI - Genova, Italy (mortara,patanè,spagnuolo,falcidieno) (literal)
- Titolo
- Knowledge-based extraction of control skeletons for animation (literal)
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#isbn
- Abstract
- In this paper we propose a method for the automatic extraction
and annotation of the animation control skeleton of
virtual humans, which relies on an a-priori knowledge of
the human anatomy. The method is based on a segmentation
of the virtual human shape into semantically meaningful
features, like arms or legs, and on an automatic location
and labeling of joints of the control skeleton. The method
is particularly relevant for computer animation where the
process still largely relies on manual tasks, and especially
for virtual characters built on real scanned data. Several
examples will show the results obtained with our approach. (literal)
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