Part-based Annotation of Virtual 3D Shapes (Contributo in atti di convegno)

Type
Label
  • Part-based Annotation of Virtual 3D Shapes (Contributo in atti di convegno) (literal)
Anno
  • 2007-01-01T00:00:00+01:00 (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#doi
  • 10.1109/CW.2007.8 (literal)
Alternative label
  • Marco Attene; Francesco Robbiano; Michela Spagnuolo; Bianca Falcidieno (2007)
    Part-based Annotation of Virtual 3D Shapes
    in Cyberworlds 2007, Hannover, Germany, 24-27 ottobre 2007
    (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#autori
  • Marco Attene; Francesco Robbiano; Michela Spagnuolo; Bianca Falcidieno (literal)
Pagina inizio
  • 427 (literal)
Pagina fine
  • 436 (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#url
  • http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=4390948 (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#titoloVolume
  • International Conference on Cyberworlds, 2007. CW '07 (literal)
Note
  • ISI Web of Science (WOS) (literal)
  • Scopu (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#affiliazioni
  • IMATI-GE CNR Italy (literal)
Titolo
  • Part-based Annotation of Virtual 3D Shapes (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#isbn
  • 0-7695-3005-2 (literal)
Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#curatoriVolume
  • Franz-Erich Wolter; Alexei Sourin (literal)
Abstract
  • In the latest years, distributed virtual worlds populated by static and dynamic 3D shapes have grown significantly, and the need to model and process them effectively has become a critical issue. The introduction of semantic annotations for capturing characteristics and behaviours is foreseen as a fundamental contribution to move from traditional geometric shapes towards self-describing semantic shapes. To this aim, we describe the foundations of a novel system that allows us to perform non-trivial segmentations of 3D surface meshes and to annotate the detected parts through concepts expressed by an ontology. Each part is connected to an instance in a knowledge base, allowing easier retrieval in a semantics-based context. We show how the part-based annotation framework might be used in two scenarios, namely for the creation of avatars in emerging Internet-based virtual worlds and for product design in emanufacturing. (literal)
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