http://www.cnr.it/ontology/cnr/individuo/prodotto/ID136592
Animatable Human Body Reconstruction from 3D Scan Data using Templates (Contributo in atti di convegno)
- Type
- Label
- Animatable Human Body Reconstruction from 3D Scan Data using Templates (Contributo in atti di convegno) (literal)
- Anno
- 2004-01-01T00:00:00+01:00 (literal)
- Alternative label
Laurent Moccozet, Fabien Dellas, Nadia Magnenat-Thalmann, Silvia Biasotti, Michela Mortara, Bianca Falcidieno, Patrick Min, Remco Veltkamp (2004)
Animatable Human Body Reconstruction from 3D Scan Data using Templates
in Workshop on Modelling and Motion Capture Techniques for Virtual Environments, Zermatt, Switzerland, 9-11 December 2004
(literal)
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#autori
- Laurent Moccozet, Fabien Dellas, Nadia Magnenat-Thalmann, Silvia Biasotti, Michela Mortara, Bianca Falcidieno, Patrick Min, Remco Veltkamp (literal)
- Pagina inizio
- Pagina fine
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#titoloVolume
- Proceedings Workshop on Modelling and Motion Capture Techniques for Virtual Environments (CapTech 2004) (literal)
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#autoriCuratela
- Moccozet L., Dellas F., Magnenat-Thalmann N., Biasotti S., Mortara M., Falcidieno B., Min P., Veltkamp R. (literal)
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#note
- Zermatt, Switzerland, December 2004 (literal)
- Note
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#affiliazioni
- MIRALab, University of Geneva, Switzerland
CNR-IMATI,Genova Italy
Dept. of Computer Science, Utrecht University, the Netherlands (literal)
- Titolo
- Animatable Human Body Reconstruction from 3D Scan Data using Templates (literal)
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#inCollana
- Proc. CapTech Workshop on Modelling and Motion Capture Techniques for Virtual Environments (literal)
- Http://www.cnr.it/ontology/cnr/pubblicazioni.owl#curatoriVolume
- N.M. Thalmann, D. Thalmann (literal)
- Abstract
- Many detailed 3D datasets of human bodies
are available, and with current scanning technology,
new ones are relatively easy to produce. As
a result, more realistic looking animations become
possible, but only after considerable processing:
holes in the data, (too) high resolutions,
and the laborious task of ?tting an animation
skeleton to the data are the main problems to
overcome. In this paper, we propose a reconstruction
pipeline which solves these three problems
by ?tting a template with surface and animation
information to the scanned data. A correspondence
between the scanned data and the
template is set manually, with the aid of a tool
that identi?es and visualises landmarks (characteristic
points) on the mesh. Holes are handled
using a vertex con?dence weight scheme,
with low weights assigned to vertices in or near
holes (implying higher weights to template vertices,
and vice versa). Initial tests on two detailed
3D human body scans produced highquality
closed surface meshes, which are directly
animatable. (literal)
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